Hello everyone, the Seekers is taken from Mindabar – The City of Malice Demo Booklet. Click here to download it.
Seekers are mothers who lost their children in the sinister streets of Mindabar. With the dark and grim emotions filling the air of the city, these mothers change and evolve day by day. They cannot eat and think properly. They become lonelier everyday. At the end, they die because of their grief and are reborn with it. They transform into wraith-like creatures looking for their children in an unending search.
They think that their children are bored in the afterlife. Because of this reason, they hunt other children, kill them and bury them near the grave of their own children, just to bring “friends” for their children.
Medium undead, neutral evil
Armor Class 13
Hit Points 78 (12d8+24)
|6(-2)||17(+3)||15 (+2)||11 (+0)||13 (+1)||19 (+4)|
Damage Resistance acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing From nonmagical attacks that aren’t silvered
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses Darkvision 60 Ft., passive Perception 12
Languages The Languages It Knew In Life
Challenge 5 (1,800 XP)
Incorporeal Movement. The seeker can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Sunlight Sensitivity. While in sunlight, the seeker has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Uncanny Lullaby. The seeker sings a sad, maddening lullaby. Every creature within 100 ft. must succeed on a DC 10 Wisdom saving throw or be charmed for 1d6 turns.
Life Drain. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: (4d8 + 3) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.